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(O= Orc, H= Human, R= Rescue, C=Comp) |
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1H vs. 1O Two vast continents separated by a long narrow land bridge. |
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2H, 1H(R) vs. 2O(C) A nice long battle. |
Each player has a different role to play in this one. |
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2H, 2O Too close for comfort. |
Build and build fast! |
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1H vs. 1O Chop your way to victory. |
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2H, 2O, 1H(R), 1O(R) You can die fast if you're not careful, but if you don't this could go on forever. |
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1H, 1O vs. 1H, 1O, 1H(R), 1O(R) Top vs. Bottom. |
Remember to share gold with your partner. |
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1H vs. 1O A must for any fan of Sappers or Dwarves. |
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1H vs. 1O Watch which mines you use... |
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4H vs. 1O(C) Only transports can get through the ice. Earlier versions had some bugs, but I think this one fixes them. ... I hope. |
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2H, 2O, 1H(R) You'll need to chop yourself some space. |
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1H, 1O vs. 1H, 1O East vs. West |
Find the passes quickly and guard them well. |
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1H vs. 1O vs. 1O(C), 1H(R) East vs. West with a twist. |
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2H, 1O, 3H(R), 1O(C) Like the title says, I scattered everything. |
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1H vs. 1H Quick and bloody, this is a game made for Gryphons. |
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1H, 1O, vs. 4O(C) Check the stats - some things aren't worth building. |
Avoid building Mages, Archers, Gryphons, Towers, and their Orc counterparts. |
1H, 1O vs. 1H(C), 1O(C) Land bridges. |
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1H, 1O, vs. 1H(C), 1O(C) Good for a top vs. bottom comp stomp or a free-for-all. |
If you hate having too many trees, leave this one alone. | |
2H vs. 3O(C) Too many trees in this one. |
Work towards the center. |
©2000 Divine Aesthetics |