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(O= Orc, H= Human, R= Rescue, C=Comp) |
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1H vs. 1H(C), 1O(C) Not my best looking map, but a good challenge to a beginning player. The name says it all - You'll need just about everything to beat this one. |
Don't let that big wall fool you - the comp can attack fast! |
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1O vs. 4O(C) I admit I have a serious fetish with high explosives - when it comes to computer games, at least . ^_^ This one's only mildly challenging if you find the best spots to ambush your opponents. |
Look before you blast - The sappers are not always in the best location when the game starts. Head south first. |
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1H, 1H(R) vs. 2O(C) For the player who wanted a 2 on 2 match but couldn't log on for some reason, I bring you a little bit of fun. |
Take and hold the gold mines in the center or your life will become miserable. Newbies: Don't go and rescue Green right away. A 2nd mind (even a comp mind) will help you out a bit. |
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1H, 3H(R), 1O(R) vs. 2O(C) My first level created with some form of plot line and overall concept for a natural looking composition. It's still one of my favorites. |
Watch for ambushes when you least expect them. Read the readme file for valuable info. |
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1O vs. 1H(C) 12 of the Horde's finest vs. a significant number of humans. Of course, you can always build more... |
This level's too easy if you use Dragons. Try to limit yourself to make it more of a challenge. |
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1H, 1H(R) vs. 1O(C) Made this back when I was high on cheat codes. You'll need "Glittering Prizes" to beat it, but it's still a challenge if you limit it to that. |
You have dragons heading your way. What do you think you should build? |
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1O, 1O(R) vs. 1H(C) Elbonia (as in the backwards nation mentioned in the Dilbert strips) is being invaded! You must fall back and raise an army to push out the left-handed ones. |
To stay and fight is suicide, but there is still stuff you can use while you have it... |
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1O vs. 7H(C) Made this right after I found out I could alter the prices things cost. It can still be a challenge if you put the cart before the horse. |
Watch for Gryphons. Blast to the south when it's time for infantry. |
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1H vs. 1O(C) What it lacks in visual presentation it makes up for in sheer annoyance. That is, if you're not fast enough. |
Don't dilly-dally - they've got everything they need to crush you like a bug except time! |
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1H, 1H(R), 1O(R) vs. 1H(C), 2O(C) Created this just after I got WC II's BNE version, and wanted to use the new heroes. |
It's a small map, watch your step. |
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1H vs. 1O(C) A lone outpost vs. rampaging orcs! Bwa-HAHAHA!!! But seriously, this is one of those levels where it's not fun to be on the defensive for too long. |
Air and magic are your best friends. |
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1H vs. 1O(C) A classic 1 on 1 game. |
Be warned: The enemy has a head start for buildings. |
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1H, 1O(R) vs. 4O(C) Fun if you like long games, the rivers are primarily dividers for the various land masses. |
Build boats if you want, but your mobility will suck. Just use the land bridges. Always have a Peon or 2 travel with your main force to shorten supply lines. |
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1H, 1H(R) vs. 3O(C) Another level designed with cheat codes in mind, it can STILL get quite annoying unless you have god mode on. |
You WILL need air defenses, and plenty of them. |
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1O, 1O(R), 3H(R) vs. 3O(C) Named for a D&D NPC of Paul's creation, this scenario is my 2nd to be created with a plot, but you don't need to know it to enjoy it. |
Watch where you step - you may be pumped up but you're not invincible. |
©2000 Divine Aesthetics |